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All rigs of rods mods
All rigs of rods mods








  1. All rigs of rods mods update#
  2. All rigs of rods mods windows#

  • The Selector will now close on terrain unload #2810.
  • Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version #2795.
  • All rigs of rods mods windows#

  • The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798.
  • Fixed an issue with the Selector categories #2756.
  • Fixed an issue an issue with event types that would prevent races from starting correctly #2745.
  • Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760.
  • Added the ability to edit the key map through Main menu -> Controls #2797.
  • Fixed an issue where the survey map would appear black depending on the texture filtering #2797.
  • Added CLI arguments for Linux on itch.io #2757.
  • Fixed an issue with the '-enter' CLI argument #2787.
  • Added console and cVars bindings to AngelScript #2788.
  • Added ImGui bindings to AngelScript #2786.
  • Fixed an issue where materials would "clash" #2784.
  • Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778.
  • all rigs of rods mods

  • Added the ability for a wheel to have multiple detacher groups #2776.
  • Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765.
  • Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789.
  • You can now adjust the height of waves through Settings -> Wave height #2763.
  • Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755.
  • Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748.
  • Browsing settings should be made simpler with actual tabs #2747.
  • Before loading a quick save, you'll be prompted #2746.
  • Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741.
  • Fixed an issue where a timeout would cause an exit.
  • Added more padding to shortcut buttons for better visibility in Controls.
  • Fixed an issue with Dear ImGui's NewFrame()/EndFrame() cycle.
  • Replaced the spinners with a singular more modern spinner.
  • Fixed the network quality indicator from only partially showing and not resetting after disconnecting.
  • The Doxygen has been updated to reflect various internal changes and updates to AngelScript.
  • Added AngelScript function shortcuts to the Console.
  • Various quality-of-life improvements to CMake.
  • Fixed the CMake option for specifying a custom version.
  • Various quality-of-life changes to various aspects of the UI.
  • Reintroduced legacy icons as part of a putMessage() clean up.
  • The mouse cursor will no longer appear when loading a terrain.
  • Parsing errors in TERRN2/OTC file formats are now logged.
  • Fixed an issue where a crash would occur when deleting an actor while holding backspace.
  • Fixed an issue of skinned vehicles being pink after reloading.
  • all rigs of rods mods

    Fixed another long-standing issue of a black sky being rendered on mirrors when using Caelum sky.A missing close bracket will now be tolerated in the.Fixed a long-standing issue of "flickering" with PSSM on Intel, AMD, and Nvidia that would affect the player character, certain terrains, and vehicles.When searching in the Selector in a certain category, the search bar will now correctly label which category it is searching in.

    all rigs of rods mods

  • Fixed an issue where the player character would stutter at high FPS.
  • all rigs of rods mods

    Added basic support for plugin scripts with AngelScript.

    All rigs of rods mods update#

  • Browse, download, and update mods from the repository without ever needing to interact with Zips.









  • All rigs of rods mods