
- All rigs of rods mods update#
- All rigs of rods mods windows#
The Selector will now close on terrain unload #2810. Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version #2795. All rigs of rods mods windows#
The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798. Fixed an issue with the Selector categories #2756. Fixed an issue an issue with event types that would prevent races from starting correctly #2745. Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760. Added the ability to edit the key map through Main menu -> Controls #2797. Fixed an issue where the survey map would appear black depending on the texture filtering #2797. Added CLI arguments for Linux on itch.io #2757. Fixed an issue with the '-enter' CLI argument #2787. Added console and cVars bindings to AngelScript #2788. Added ImGui bindings to AngelScript #2786. Fixed an issue where materials would "clash" #2784. Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778.
Added the ability for a wheel to have multiple detacher groups #2776. Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765. Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789. You can now adjust the height of waves through Settings -> Wave height #2763. Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755. Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748. Browsing settings should be made simpler with actual tabs #2747. Before loading a quick save, you'll be prompted #2746. Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741. Fixed an issue where a timeout would cause an exit. Added more padding to shortcut buttons for better visibility in Controls. Fixed an issue with Dear ImGui's NewFrame()/EndFrame() cycle. Replaced the spinners with a singular more modern spinner. Fixed the network quality indicator from only partially showing and not resetting after disconnecting. The Doxygen has been updated to reflect various internal changes and updates to AngelScript. Added AngelScript function shortcuts to the Console. Various quality-of-life improvements to CMake. Fixed the CMake option for specifying a custom version. Various quality-of-life changes to various aspects of the UI. Reintroduced legacy icons as part of a putMessage() clean up. The mouse cursor will no longer appear when loading a terrain. Parsing errors in TERRN2/OTC file formats are now logged. Fixed an issue where a crash would occur when deleting an actor while holding backspace. Fixed an issue of skinned vehicles being pink after reloading.
Fixed another long-standing issue of a black sky being rendered on mirrors when using Caelum sky.A missing close bracket will now be tolerated in the.Fixed a long-standing issue of "flickering" with PSSM on Intel, AMD, and Nvidia that would affect the player character, certain terrains, and vehicles.When searching in the Selector in a certain category, the search bar will now correctly label which category it is searching in.
Fixed an issue where the player character would stutter at high FPS.
Added basic support for plugin scripts with AngelScript.
All rigs of rods mods update#
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